Exhibited:
Live performance, Royal College of Art, London, UK
18th April 2024
Sandcastle is a 30-minute performance exploring themes of land possession and urbanisation through Jolene, Li’s fictional persona.
Set within an installation featuring a handcrafted garden gate accessible to children but requiring adults to crawl through, the performance symbolises territorial boundaries. Beyond the gate lies a soil pit enclosed by a low metal frame, filled with a ton of soil recycled from a nearby construction site—a commentary on the privatisation of land and the transformation of natural landscapes into urban environments.
As the performance commences, a male figure in a black suit serves as supervisor, initiating proceedings with a loud whistle. Jolene, dressed in corporate attire, approaches the supervisor, who hands her a metal bucket.
Crawling through the gate with the bucket in hand, Jolene begins shaping the soil into miniature city blocks using a pre-designed brutalist mould. Jolene’s actions evoke childhood nostalgia associated with sandcastle building at the beach, yet each repeated structure becomes a metaphor for the mechanised processes of urban development characterised by replication and standardisation.
As time ticks away, and with each whistle blow bringing the supervisor closer to the pit, Jolene races against the clock to build as many structures as possible. Yet some buildings crumble under the pressure, mirroring the unpredictability and fragility of urban landscapes.
With the final whistle, the performance concludes, and Jolene exits, her once pristine corporate attire now adorned with the marks of earth. Soil clings to her nails, blurring the boundaries between her corporate persona and a deeper, more primal connection to the land.
Sandcastle probes the human desire for land ownership and the impacts of urbanisation on natural landscapes, touching on the complexities of possession and progress in contemporary society.
Credits:
Movement Direction by Hongxi Li and Yujie Duan
Performance by Hongxi Li and Sangyoon Chung
Photography of Direction by Polo Farrera
Photography by Jeremy Hao
Hair Styling by Dahee Zoe
Project Assistance by Lily Ying Kemp and Minami Kobayashi
Exhibited:
Live performance, Royal College of Art, London, UK
18th April 2024
Sandcastle is a 30-minute performance exploring themes of land possession and urbanisation through Jolene, Li’s fictional persona.
Set within an installation featuring a handcrafted garden gate accessible to children but requiring adults to crawl through, the performance symbolises territorial boundaries. Beyond the gate lies a soil pit enclosed by a low metal frame, filled with a ton of soil recycled from a nearby construction site—a commentary on the privatisation of land and the transformation of natural landscapes into urban environments.
As the performance commences, a male figure in a black suit serves as supervisor, initiating proceedings with a loud whistle.
Jolene, dressed in corporate attire, approaches the supervisor, who hands her a metal bucket.
Crawling through the gate with the bucket in hand, Jolene begins shaping the soil into miniature city blocks using a pre-designed brutalist mould. Jolene’s actions evoke childhood nostalgia associated with sandcastle building at the beach, yet each repeated structure becomes a metaphor for the mechanised processes of urban development characterised by replication and standardisation.
As time ticks away, and with each whistle blow bringing the supervisor closer to the pit, Jolene races against the clock to build as many structures as possible. Yet some buildings crumble under the pressure, mirroring the unpredictability and fragility of urban landscapes.
With the final whistle, the performance concludes, and Jolene exits, her once pristine corporate attire now adorned with the marks of earth. Soil clings to her nails, blurring the boundaries between her corporate persona and a deeper, more primal connection to the land.
Sandcastle probes the human desire for land ownership and the impacts of urbanisation on natural landscapes, touching on the complexities of possession and progress in contemporary society.
Credits:
Movement Direction by Hongxi Li and Yujie Duan
Performance by Hongxi Li and Sangyoon Chung
Photography of Direction by Polo Farrera
Photography by Jeremy Hao
Hair Styling by Dahee Zoe
Project Assistance by Lily Ying Kemp and Minami Kobayashi
Exhibited:
Butter Pyramid, Kupfer Project, London, UK
29th May 2024
Funny Dread, SET Project Space, London, UK
25th April – 5th May 2024
THE LINE IS A VISIBLE ACTION, Royal College of Art, London, UK
14th November 2023
YES YES YES probes the intricate dynamics of control, rebellion, and the cyclical nature of violence inherent within societal constructs, as either a live performance or a video work.
At the heart of the performative exploration lies an L-shaped white office desk adorned with an emergency button. Its central crack serves as a clue of past violence, hinting at layers of turmoil yet to be unveiled.
The activation of this sculpture occurs through Jolene, a fictional character embodying an Asian female persona. Dressed in a school uniform, Jolene exudes palpable frustration and helplessness. In a raw display of anguish, she forcefully collides her head against the desk, leaving behind visible damage—a portrayal of her inner frustration.
With trembling hands, she presses the emergency button, setting in motion a surreal sequence of events. Even in her vulnerability, her grasp on a disproportionately sized stainless steel ruler with sharp edges speaks volumes. Its uneven measurements symbolise systemic injustices. Viewers are encouraged to empathise with Jolene’s struggle against forces beyond her control.
The video version of the piece shows the events that precede this climactic moment. The video unfolds with Jolene overseeing three unassuming milk bottles atop the desk. These bottles, devoid of labels and uniform in their stark whiteness, teeter on the edge of the desk in a fragile balance. As Jolene, seemingly embodying authority, directs her attention to one of the bottles, piercing it with her pointed ruler until milk spills forth, viewers are left to ponder her intentions and the implications of her actions. Is she a protector or a perpetrator?
Rooted in personal experiences, particularly childhood trauma stemming from a school incident in China, the performance and video work transcend individual narratives to delve into broader themes of power dynamics and violence. Through Jolene’s journey, viewers are invited to reflect on their own encounters with authority and to contemplate the complexities inherent within societal power structures.
Film credits:
Performance and Production by Hongxi Li
Photography of Direction by Polo Farrera
Project Assistance by Yucen Liu
Exhibited:
Butter Pyramid, Kupfer Project, London, UK
29th May 2024
Funny Dread, SET Project Space, London, UK
25th April – 5th May 2024
THE LINE IS A VISIBLE ACTION, Royal College of Art, London, UK
14th November 2023
YES YES YES probes the intricate dynamics of control, rebellion, and the cyclical nature of violence inherent within societal constructs, as either a live performance or a video work.
At the heart of the performative exploration lies an L-shaped white office desk adorned with an emergency button. Its central crack serves as a clue of past violence, hinting at layers of turmoil yet to be unveiled.
The activation of this sculpture occurs through Jolene, a fictional character embodying an Asian female persona. Dressed in a school uniform, Jolene exudes palpable frustration and helplessness. In a raw display of anguish, she forcefully collides her head against the desk, leaving behind visible damage—a portrayal of her inner frustration.
With trembling hands, she presses the emergency button, setting in motion a surreal sequence of events. Even in her vulnerability, her grasp on a disproportionately sized stainless steel ruler with sharp edges speaks volumes. Its uneven measurements symbolise systemic injustices. Viewers are encouraged to empathise with Jolene’s struggle against forces beyond her control.
The video version of the piece shows the events that precede this climactic moment. The video unfolds with Jolene overseeing three unassuming milk bottles atop the desk. These bottles, devoid of labels and uniform in their stark whiteness, teeter on the edge of the desk in a fragile balance. As Jolene, seemingly embodying authority, directs her attention to one of the bottles, piercing it with her pointed ruler until milk spills forth, viewers are left to ponder her intentions and the implications of her actions. Is she a protector or a perpetrator?
Rooted in personal experiences, particularly childhood trauma stemming from a school incident in China, the performance and video work transcend individual narratives to delve into broader themes of power dynamics and violence. Through Jolene’s journey, viewers are invited to reflect on their own encounters with authority and to contemplate the complexities inherent within societal power structures.
Film credits:
Performance and Production by Hongxi Li
Photography of Direction by Polo Farrera
Project Assistance by Yucen Liu
Exhibited:
Allow Cookies, Kupfer Project, London, UK
14th – 29th July 2023
As Seen By, RIMOWA, Kant Garage, Berlin, DE
10th – 14th November 2022
Travel Light, a commissioned work by RIMOWA, delves into themes of freedom, ownership and material desire through a combination of mechanical sculpture and performance.
This installation repurposes a signature lightweight suitcase from the luxury luggage manufacturer into a non-functional sculpture, complete with a heavy-duty shredder. By transforming this symbol of strength when travelling into a statement on vulnerability, the artwork challenges conventional perceptions of protection and invites viewers to reconsider their relationship with material goods.
During the performance activation, opulent attire, such as a mini black dress and a diamond necklace, undergoes systematic shredding and dismantling. This act serves as a metaphor for liberation from material possessions, prompting contemplation on societal attitudes towards ownership and greed.
By shifting the function of the suitcase from “protection” to “destruction,” Travel Light invites viewers to delve into the concept of freedom, particularly affecting those who face barriers to mobility. The transparent panel on the luggage offers a visual window into the destruction, fostering reflection on consumerism.
Through this work, audiences are confronted with the complexities of travel and societal pressures surrounding ownership, urging them to adopt a lighter, more mindful approach to personal property and the pursuit of status.
Film Credits:
Photography of Direction by Stanley Everest
Project Assistance by Lily Ying Kemp
Exhibited:
Allow Cookies, Kupfer Project, London, UK
14th – 29th July 2023
As Seen By, RIMOWA, Kant Garage, Berlin, DE
10th – 14th November 2022
Travel Light, a commissioned work by RIMOWA, delves into themes of freedom, ownership and material desire through a combination of mechanical sculpture and performance.
This installation repurposes a signature lightweight suitcase from the luxury luggage manufacturer into a non-functional sculpture, complete with a heavy-duty shredder. By transforming this symbol of strength when travelling into a statement on vulnerability, the artwork challenges conventional perceptions of protection and invites viewers to reconsider their relationship with material goods.
During the performance activation, opulent attire, such as a mini black dress and a diamond necklace, undergoes systematic shredding and dismantling.
This act serves as a metaphor for liberation from material possessions, prompting contemplation on societal attitudes towards ownership and greed.
By shifting the function of the suitcase from “protection” to “destruction,” Travel Light invites viewers to delve into the concept of freedom, particularly affecting those who face barriers to mobility. The transparent panel on the luggage offers a visual window into the destruction, fostering reflection on consumerism.
Through this work, audiences are confronted with the complexities of travel and societal pressures surrounding ownership, urging them to adopt a lighter, more mindful approach to personal property and the pursuit of status.
Film Credits:
Photography of Direction by Stanley Everest
Project Assistance by Lily Ying Kemp
Exhibited:
SHAPED, V.O Curations, London, UK
14th – 22nd July 2022
SHAPED consists of three chair sculptures, a performative activation, a scent, a soundscape, and a video installation. This series examines the monotonous urban routine of transitioning from work to bar to home experienced by city office workers.
Crafted from designer furniture, the chair sculptures resemble mass-produced chairs but are hand-altered to restrict functionality. The At Work chair, a modification of the 1930s Brno chair, forces occupants into a submissive posture reminiscent of the ancient Chinese custom of Kowtow. The At Bar chair replaces the solid pole of a 2000s Crescent bar stool with a steel spring, mimicking the instability of a night out.
From the Exhaustion series, the At Home chair reinterprets Giotto Stoppino’s 1970s Cobra chair with an inflatable seat that gradually deflates with the weight of the sitter, symbolising irreversible fatigue. All chair sculptures are positioned on 122 cm squared plinths, delineating the minimal amount of personal space. This piece utilises leftover materials reclaimed from larger production runs, demonstrating a shift towards resourcefulness and sustainability in art fabrication, as well as a divergence from conventional mass-production approaches.
Active Breeze, created with incense maker Junior Adesanya, is made with natural oils like pine, rosemary and cedar, yet it emits an industrial odour like artificial fresheners, evoking attempts to mask undesirable smells.
Angel Landscape, a soundscape made in collaboration with singer and songwriter Magnus Brandt, combines field recordings of London’s frenetic traffic and chatter with digital sounds, all heavily filtered to create the illusion of subdued white noise.
The 30-minute performance of SHAPED, choreographed by Olive Hardy, is a take office workers’ daily routine, where three performers activate the sculptural “chairs” of At Work, At Bar, and At Home, accompanied by a live soundscape. The performers portray characters based on their assigned chair and rotate as if on autopilot to enact the repetitive daily routine. As they become adjusted to the new environments, they carry their inhabited discomfort with them, causing disarray and chaos.
Metropolitan Rhythm is a video installation, an extension of the live performance. In this 10-minute piece, everyday movements of three performers are made absurd by the obscurely designed chairs. The landscape footage is split into three portrait sections, tailored to one single chair if viewed individually, but watched in tandem reveal how each performers’ movement corresponds.
Exhibition Team:
Choreography by Olive Hardy
Graphic Design by Zanis Mivreniks for DATEAGLE STUDIO
Performance by Izaak Brandt, Priscilla Gomez and Michael Shogbolu
Photography (behind-the-scenes) by Taha Izzi
Photography (creative) by Paul Phung
Scent by Junior Adesanya
Sound by Magnus Brandt
Film Credits:
Directed and Produced by Hongxi Li
Graphic Design by Zanis Mivreniks
Lighting by Ian Blackburn
Movement Direction by Olive Hardy
Performance by Izaak Brandt, Priscilla Gomez, Michael Shogbolu
Photography of Direction by Harris Alvi
Sound by Magnus Brandt
Colour Grading byThomas Kumelling
Exhibited:
SHAPED, V.O Curations, London, UK
14th – 22nd July 2022
SHAPED consists of three chair sculptures, a performative activation, a scent, a soundscape, and a video installation. This series examines the monotonous urban routine of transitioning from work to bar to home experienced by city office workers.
Crafted from designer furniture, the chair sculptures resemble mass-produced chairs but are hand-altered to restrict functionality. The At Work chair, a modification of the 1930s Brno chair, forces occupants into a submissive posture reminiscent of the ancient Chinese custom of Kowtow. The At Bar chair replaces the solid pole of a 2000s Crescent bar stool with a steel spring, mimicking the instability of a night out.
From the Exhaustion series, the At Home chair reinterprets Giotto Stoppino’s 1970s Cobra chair with an inflatable seat that gradually deflates with the weight of the sitter, symbolising irreversible fatigue. All chair sculptures are positioned on 122 cm squared plinths, delineating the minimal amount of personal space. This piece utilises leftover materials reclaimed from larger production runs, demonstrating a shift towards resourcefulness and sustainability in art fabrication, as well as a divergence from conventional mass-production approaches.
Active Breeze, created with incense maker Junior Adesanya, is made with natural oils like pine, rosemary and cedar, yet it emits an industrial odour like artificial fresheners, evoking attempts to mask undesirable smells.
Angel Landscape, a soundscape made in collaboration with singer and songwriter Magnus Brandt, combines field recordings of London’s frenetic traffic and chatter with digital sounds, all heavily filtered to create the illusion of subdued white noise.
The 30-minute performance of SHAPED, choreographed by Olive Hardy, is a take office workers’ daily routine, where three performers activate the sculptural “chairs” of At Work, At Bar, and At Home, accompanied by a live soundscape. The performers portray characters based on their assigned chair and rotate as if on autopilot to enact the repetitive daily routine. As they become adjusted to the new environments, they carry their inhabited discomfort with them, causing disarray and chaos.
Metropolitan Rhythm is a video installation, an extension of the live performance. In this 10-minute piece, everyday movements of three performers are made absurd by the obscurely designed chairs. The landscape footage is split into three portrait sections, tailored to one single chair if viewed individually, but watched in tandem reveal how each performers’ movement corresponds.
Exhibition Team:
Choreography by Olive Hardy
Graphic Design by Zanis Mivreniks for DATEAGLE STUDIO
Performance by Izaak Brandt, Priscilla Gomez and Michael Shogbolu
Photography (behind-the-scenes) by Taha Izzi
Photography (creative) by Paul Phung
Scent by Junior Adesanya
Sound by Magnus Brandt
Film Credits:
Directed and Produced by Hongxi Li
Graphic Design by Zanis Mivreniks
Lighting by Ian Blackburn
Movement Direction by Olive Hardy
Performance by Izaak Brandt, Priscilla Gomez, Michael Shogbolu
Photography of Direction by Harris Alvi
Sound by Magnus Brandt
Colour Grading byThomas Kumelling
Exhibited:
Dream Rich, Harlesden High Street, London, UK
14th April – 10th May 2022
Dream Rich delves into the allure of money using sculpture, stickers, and wall-based works, exploring how the desire for wealth often surpasses its worth. The exhibition took place in a former bookmaker’s space in Harlesden, a financially disadvantaged district of London.
Casinos promise riches, but the pursuit can lead to a downward spiral. This series exposes the deceptive nature of casinos, revealing the ephemeral nature of luck, especially when manipulated by corporate interests.
During the exhibition, visitors were gifted a sticker featuring a cherry and the exhibitions’ name, replacing the typical large neon signs usually seen outside casino shops. This inconspicuous sticker subverts conventional gambling iconography, setting a tone of understatement and serving as a reminder that the dream of wealth is itself a dream—one that is often romanticised and glorified.
The centrepiece, Slot Chair, disrupts the traditional mass-produced gambling seat with a handmade unstable steel spring, evoking a sense of danger and uncertainty. Casino seats are designed to keep the individual firmly anchored to the machine in order to be sucked into the game. However, the chair eliminates all balance since it threatens to topple the sitter.
On the walls are six cash out tickets, including Hot Chance and Mega Joker, the titles of which refer to the names of the slot machines the artist played. Although these tickets appear to be the artist’s winning tickets from the neighbouring casino, they represent the reality of gambling losses since they only show the amount won instead of the total loss. Despite their framing as artefacts, they emphasise the randomness of luck and serve as a reminder of time passing due to their clockwise placing, contrasting with the timeless atmosphere of casinos.
Through the distortion of familiar symbols and objects, Dream Rich exposes the unconscious forces shaping the capitalist system. This body of work scrutinises the blurred line between risk and reward, interrogating the hypnotic allure and manipulation inherent in the gambling industry.
Exhibited:
Dream Rich, Harlesden High Street, London, UK
14th April – 10th May 2022
Dream Rich delves into the allure of money using sculpture, stickers, and wall-based works, exploring how the desire for wealth often surpasses its worth. The exhibition took place in a former bookmaker’s space in Harlesden, a financially disadvantaged district of London.
Casinos promise riches, but the pursuit can lead to a downward spiral. This series exposes the deceptive nature of casinos, revealing the ephemeral nature of luck, especially when manipulated by corporate interests.
During the exhibition, visitors were gifted a sticker featuring a cherry and the exhibitions’ name, replacing the typical large neon signs usually seen outside casino shops.
This inconspicuous sticker subverts conventional gambling iconography, setting a tone of understatement and serving as a reminder that the dream of wealth is itself a dream—one that is often romanticised and glorified.
The centrepiece, Slot Chair, disrupts the traditional mass-produced gambling seat with a handmade unstable steel spring, evoking a sense of danger and uncertainty. Casino seats are designed to keep the individual firmly anchored to the machine in order to be sucked into the game. However, the chair eliminates all balance since it threatens to topple the sitter.
On the walls are six cash out tickets, including Hot Chance and Mega Joker, the titles of which refer to the names of the slot machines the artist played. Although these tickets appear to be the artist’s winning tickets from the neighbouring casino, they represent the reality of gambling losses since they only show the amount won instead of the total loss. Despite their framing as artefacts, they emphasise the randomness of luck and serve as a reminder of time passing due to their clockwise placing, contrasting with the timeless atmosphere of casinos.
Through the distortion of familiar symbols and objects, Dream Rich exposes the unconscious forces shaping the capitalist system. This body of work scrutinises the blurred line between risk and reward, interrogating the hypnotic allure and manipulation inherent in the gambling industry.
Exhibited:
Live performance, Royal College of Art, London, UK
18th April 2024
Sandcastle is a 30-minute performance exploring themes of land possession and urbanisation through Jolene, Li’s fictional persona.
Set within an installation featuring a handcrafted garden gate accessible to children but requiring adults to crawl through, the performance symbolises territorial boundaries. Beyond the gate lies a soil pit enclosed by a low metal frame, filled with a ton of soil recycled from a nearby construction site—a commentary on the privatisation of land and the transformation of natural landscapes into urban environments.
As the performance commences, a male figure in a black suit serves as supervisor, initiating proceedings with a loud whistle. Jolene, dressed in corporate attire, approaches the supervisor, who hands her a metal bucket.
Crawling through the gate with the bucket in hand, Jolene begins shaping the soil into miniature city blocks using a pre-designed brutalist mould. Jolene’s actions evoke childhood nostalgia associated with sandcastle building at the beach, yet each repeated structure becomes a metaphor for the mechanised processes of urban development characterised by replication and standardisation.
As time ticks away, and with each whistle blow bringing the supervisor closer to the pit, Jolene races against the clock to build as many structures as possible. Yet some buildings crumble under the pressure, mirroring the unpredictability and fragility of urban landscapes.
With the final whistle, the performance concludes, and Jolene exits, her once pristine corporate attire now adorned with the marks of earth. Soil clings to her nails, blurring the boundaries between her corporate persona and a deeper, more primal connection to the land.
Sandcastle probes the human desire for land ownership and the impacts of urbanisation on natural landscapes, touching on the complexities of possession and progress in contemporary society.
Credits:
Movement Direction by Hongxi Li and Yujie Duan
Performance by Hongxi Li and Sangyoon Chung
Photography of Direction by Polo Farrera
Photography by Jeremy Hao
Hair Styling by Dahee Zoe
Project Assistance by Lily Ying Kemp and Minami Kobayashi
Exhibited:
Live performance, Royal College of Art, London, UK
18th April 2024
Sandcastle is a 30-minute performance exploring themes of land possession and urbanisation through Jolene, Li’s fictional persona.
Set within an installation featuring a handcrafted garden gate accessible to children but requiring adults to crawl through, the performance symbolises territorial boundaries. Beyond the gate lies a soil pit enclosed by a low metal frame, filled with a ton of soil recycled from a nearby construction site—a commentary on the privatisation of land and the transformation of natural landscapes into urban environments.
As the performance commences, a male figure in a black suit serves as supervisor, initiating proceedings with a loud whistle.
Jolene, dressed in corporate attire, approaches the supervisor, who hands her a metal bucket.
Crawling through the gate with the bucket in hand, Jolene begins shaping the soil into miniature city blocks using a pre-designed brutalist mould. Jolene’s actions evoke childhood nostalgia associated with sandcastle building at the beach, yet each repeated structure becomes a metaphor for the mechanised processes of urban development characterised by replication and standardisation.
As time ticks away, and with each whistle blow bringing the supervisor closer to the pit, Jolene races against the clock to build as many structures as possible. Yet some buildings crumble under the pressure, mirroring the unpredictability and fragility of urban landscapes.
With the final whistle, the performance concludes, and Jolene exits, her once pristine corporate attire now adorned with the marks of earth. Soil clings to her nails, blurring the boundaries between her corporate persona and a deeper, more primal connection to the land.
Sandcastle probes the human desire for land ownership and the impacts of urbanisation on natural landscapes, touching on the complexities of possession and progress in contemporary society.
Credits:
Movement Direction by Hongxi Li and Yujie Duan
Performance by Hongxi Li and Sangyoon Chung
Photography of Direction by Polo Farrera
Photography by Jeremy Hao
Hair Styling by Dahee Zoe
Project Assistance by Lily Ying Kemp and Minami Kobayashi
Exhibited:
Elsewhere: Festus, Bermondsey Project Space x Artist Residency with Sir John Soane Museum, London, UK
Flesh is a series of ceramic sculptures crafted through an innovative sculpting method. Departing from the artist’s typical exploration of external realities in a minimalist, polished manner, this project delves into our internal conditions in an expressive, painterly approach.
The ceramics are created by applying pressure to rubber forms stuffed with clay, allowing them to react organically. The rubber reacts to the tension and the clay freezes this tension. This process results in abstract, intertwined shapes that evoke a visceral form.
Following this, a complex slip-casting technique transfers the forms into ceramic, followed by additional hand shaping in the leather-hard state to create an exploded effect.
Various glazing techniques and oxides are employed to convey a visual interpretation of contamination and corrosion.
Each ceramic piece is presented on a narrow, raw steel wall plinth, seemingly suspended. This contrast between delicate ceramics and harsh metal serves as a metaphor for our exposure to the urban environment, symbolising the vulnerability of our flesh amidst the ‘concrete jungle’ we inhabit.
Exhibited:
Elsewhere: Festus, Bermondsey Project Space x Artist Residency with Sir John Soane Museum, London, UK
Flesh is a series of ceramic sculptures crafted through an innovative sculpting method. Departing from the artist’s typical exploration of external realities in a minimalist, polished manner, this project delves into our internal conditions in an expressive, painterly approach.
The ceramics are created by applying pressure to rubber forms stuffed with clay, allowing them to react organically. The rubber reacts to the tension and the clay freezes this tension. This process results in abstract, intertwined shapes that evoke a visceral form.
Following this, a complex slip-casting technique transfers the forms into ceramic, followed by additional hand shaping in the leather-hard state to create an exploded effect.
Various glazing techniques and oxides are employed to convey a visual interpretation of contamination and corrosion.
Each ceramic piece is presented on a narrow, raw steel wall plinth, seemingly suspended. This contrast between delicate ceramics and harsh metal serves as a metaphor for our exposure to the urban environment, symbolising the vulnerability of our flesh amidst the ‘concrete jungle’ we inhabit.
Exhibited:
Butter Pyramid, Kupfer Project, London, UK
29th May 2024
Funny Dread, SET Project Space, London, UK
25th April – 5th May 2024
THE LINE IS A VISIBLE ACTION, Royal College of Art, London, UK
14th November 2023
YES YES YES probes the intricate dynamics of control, rebellion, and the cyclical nature of violence inherent within societal constructs, as either a live performance or a video work.
At the heart of the performative exploration lies an L-shaped white office desk adorned with an emergency button. Its central crack serves as a clue of past violence, hinting at layers of turmoil yet to be unveiled.
The activation of this sculpture occurs through Jolene, a fictional character embodying an Asian female persona. Dressed in a school uniform, Jolene exudes palpable frustration and helplessness. In a raw display of anguish, she forcefully collides her head against the desk, leaving behind visible damage—a portrayal of her inner frustration.
With trembling hands, she presses the emergency button, setting in motion a surreal sequence of events. Even in her vulnerability, her grasp on a disproportionately sized stainless steel ruler with sharp edges speaks volumes. Its uneven measurements symbolise systemic injustices. Viewers are encouraged to empathise with Jolene’s struggle against forces beyond her control.
The video version of the piece shows the events that precede this climactic moment. The video unfolds with Jolene overseeing three unassuming milk bottles atop the desk. These bottles, devoid of labels and uniform in their stark whiteness, teeter on the edge of the desk in a fragile balance. As Jolene, seemingly embodying authority, directs her attention to one of the bottles, piercing it with her pointed ruler until milk spills forth, viewers are left to ponder her intentions and the implications of her actions. Is she a protector or a perpetrator?
Rooted in personal experiences, particularly childhood trauma stemming from a school incident in China, the performance and video work transcend individual narratives to delve into broader themes of power dynamics and violence. Through Jolene’s journey, viewers are invited to reflect on their own encounters with authority and to contemplate the complexities inherent within societal power structures.
Film credits:
Performance and Production by Hongxi Li
Photography of Direction by Polo Farrera
Project Assistance by Yucen Liu
Exhibited:
Butter Pyramid, Kupfer Project, London, UK
29th May 2024
Funny Dread, SET Project Space, London, UK
25th April – 5th May 2024
THE LINE IS A VISIBLE ACTION, Royal College of Art, London, UK
14th November 2023
YES YES YES probes the intricate dynamics of control, rebellion, and the cyclical nature of violence inherent within societal constructs, as either a live performance or a video work.
At the heart of the performative exploration lies an L-shaped white office desk adorned with an emergency button. Its central crack serves as a clue of past violence, hinting at layers of turmoil yet to be unveiled.
The activation of this sculpture occurs through Jolene, a fictional character embodying an Asian female persona. Dressed in a school uniform, Jolene exudes palpable frustration and helplessness. In a raw display of anguish, she forcefully collides her head against the desk, leaving behind visible damage—a portrayal of her inner frustration.
With trembling hands, she presses the emergency button, setting in motion a surreal sequence of events. Even in her vulnerability, her grasp on a disproportionately sized stainless steel ruler with sharp edges speaks volumes. Its uneven measurements symbolise systemic injustices. Viewers are encouraged to empathise with Jolene’s struggle against forces beyond her control.
The video version of the piece shows the events that precede this climactic moment. The video unfolds with Jolene overseeing three unassuming milk bottles atop the desk. These bottles, devoid of labels and uniform in their stark whiteness, teeter on the edge of the desk in a fragile balance. As Jolene, seemingly embodying authority, directs her attention to one of the bottles, piercing it with her pointed ruler until milk spills forth, viewers are left to ponder her intentions and the implications of her actions. Is she a protector or a perpetrator?
Rooted in personal experiences, particularly childhood trauma stemming from a school incident in China, the performance and video work transcend individual narratives to delve into broader themes of power dynamics and violence. Through Jolene’s journey, viewers are invited to reflect on their own encounters with authority and to contemplate the complexities inherent within societal power structures.
Film credits:
Performance and Production by Hongxi Li
Photography of Direction by Polo Farrera
Project Assistance by Yucen Liu
Exhibited:
Look Mum No Hands, Edition 2, 9 French Place, London, UK
26th April – 13 May 2023
The Next Diner installation blends furniture and utensils to explore the fast-paced, chaotic nature of contemporary city living, drawing inspiration from American diner culture known for its round-the-clock service and nostalgic environment.
A fabricated table top’s sliced-in-half red Americana-style design enhances the narrative of a solitary dining scenario. At its centre lies the Steakcake sculpture, a fusion of greasy steak (main course) and sugary chocolate cake (dessert), symbolising the perpetual mental state of busy city dwellers always looking ahead. Adjacent to it, the Next Diner Spork sculpture represents the multitasking culture prevalent in modern society. It combines a silver fork and a dessert spoon, highlighting the struggle of juggling both steak and cake, ultimately proving ineffective as either utensil.
The custom-designed Next Diner logo appears on napkins and plates, serving as a reminder of society’s relentless pursuit of progress.
The installation features a chair sculpture on one side of the table, while the other side remains open for viewers to stand. The Next Diner Bar Stool sculpture, with a spring replacing its solid pole, reflects the constant motion, chaos and unsettled nature of city life. Diners cater to those short on time, from office workers and taxi drivers to partygoers and tourists. They serve as a microcosm of a city’s collective chaos and offer a glimpse into the often-overlooked fragments of daily urban life.
Overall, the Next Diner installation comments on the hectic, fragmented nature of daily urban life, highlighting the challenges of living in a perpetual hurry and the importance of savouring the present moment.
Exhibited:
Look Mum No Hands, Edition 2, 9 French Place, London, UK
26th April – 13 May 2023
The Next Diner installation blends furniture and utensils to explore the fast-paced, chaotic nature of contemporary city living, drawing inspiration from American diner culture known for its round-the-clock service and nostalgic environment.
A fabricated table top’s sliced-in-half red Americana-style design enhances the narrative of a solitary dining scenario. At its centre lies the Steakcake sculpture, a fusion of greasy steak (main course) and sugary chocolate cake (dessert), symbolising the perpetual mental state of busy city dwellers always looking ahead. Adjacent to it, the Next Diner Spork sculpture represents the multitasking culture prevalent in modern society.
It combines a silver fork and a dessert spoon, highlighting the struggle of juggling both steak and cake, ultimately proving ineffective as either utensil.
The custom-designed Next Diner logo appears on napkins and plates, serving as a reminder of society’s relentless pursuit of progress.
The installation features a chair sculpture on one side of the table, while the other side remains open for viewers to stand. The Next Diner Bar Stool sculpture, with a spring replacing its solid pole, reflects the constant motion, chaos and unsettled nature of city life. Diners cater to those short on time, from office workers and taxi drivers to partygoers and tourists. They serve as a microcosm of a city’s collective chaos and offer a glimpse into the often-overlooked fragments of daily urban life.
Overall, the Next Diner installation comments on the hectic, fragmented nature of daily urban life, highlighting the challenges of living in a perpetual hurry and the importance of savouring the present moment.
Exhibited:
Wrinkles in My Sheets, Hybrid Art Fair, Madrid, ES
24th – 26th February 2023
One Night is an installation delving into the complexities surrounding sex work. Wrinkles in My Sheet is a vibrant fuchsia sculpture encased inside matching bed sheets, symbolising the lasting impact of sexual activity. Unlike the morning ritual of smoothing out bed creases, this work disrupts order and creates enduring marks, confronting the reality of what may have transpired overnight. It serves as a tactile representation of the emotional and physical trauma experienced by sex workers, addressing broader societal issues such as the lack of support for marginalised groups.
John and I consists of two hotel slippers facing each other, embroidered with pink designs that reveal the silent dialogue between a client and a sex worker. One pair is embellished with the symbols “€€” and “€€€”, representing the transactional nature of the financial exchange. The other pair bears the words “yes” and “or yes”, open to interpretation regarding the dynamics of consent and satisfaction. The title confronts the conventional labelling of clients of sex workers. Despite the term “John” often being pejorative, some workers still use it. Yet, by including “I” in the title, it subtly asserts the agency and autonomy of sex workers in these transactions. This artwork delves into themes of power dynamics, transactional relationships, and individual agency in the context of sex work, shedding light on the intricacies of human interactions.
Washed My Dream Away is an intervention of dirty, murky water resembling blood within a shower, exploring the harsh realities faced by sex workers who endure laborious work and societal discrimination. The thick, sticky substance resists drainage, tapping into the difficulty of leaving this profession. The sinking golden stars in this piece represent swallowed aspirations. The symbolism of both the liquid and the stars invites contemplation, ranging from menstruation to the sacrifices of sex workers to the impact of capitalism on dreams. This work highlights the importance of understanding the experiences of marginalised communities, demanding empathy for their struggles and aspirations.
Wiping The Shame Away is a set of two towels embroidered with the phrase “Wiping the Shame Away” in pink. These towels serve a practical purpose while also offering a symbolic gesture of relief, release, and renewal from the intense feelings of shame experienced by many sex workers.
Photographs of anonymous models interacting with the installation are used to further document and explore its narrative.
Image Credits:
Photography by Isabel MacCarthy and Corey Bartle-Sanderson
Exhibited:
Wrinkles in My Sheets, Hybrid Art Fair, Madrid, ES
24th – 26th February 2023
One Night is an installation delving into the complexities surrounding sex work. Wrinkles in My Sheet is a vibrant fuchsia sculpture encased inside matching bed sheets, symbolising the lasting impact of sexual activity. Unlike the morning ritual of smoothing out bed creases, this work disrupts order and creates enduring marks, confronting the reality of what may have transpired overnight. It serves as a tactile representation of the emotional and physical trauma experienced by sex workers, addressing broader societal issues such as the lack of support for marginalised groups.
John and I consists of two hotel slippers facing each other, embroidered with pink designs that reveal the silent dialogue between a client and a sex worker. One pair is embellished with the symbols “€€” and “€€€”, representing the transactional nature of the financial exchange. The other pair bears the words “yes” and “or yes”, open to interpretation regarding the dynamics of consent and satisfaction. The title confronts the conventional labelling of clients of sex workers. Despite the term “John” often being pejorative, some workers still use it. Yet, by including “I” in the title, it subtly asserts the agency and autonomy of sex workers in these transactions. This artwork delves into themes of power dynamics, transactional relationships, and individual agency in the context of sex work, shedding light on the intricacies of human interactions.
Washed My Dream Away is an intervention of dirty, murky water resembling blood within a shower, exploring the harsh realities faced by sex workers who endure laborious work and societal discrimination. The thick, sticky substance resists drainage, tapping into the difficulty of leaving this profession. The sinking golden stars in this piece represent swallowed aspirations. The symbolism of both the liquid and the stars invites contemplation, ranging from menstruation to the sacrifices of sex workers to the impact of capitalism on dreams. This work highlights the importance of understanding the experiences of marginalised communities, demanding empathy for their struggles and aspirations.
Wiping The Shame Away is a set of two towels embroidered with the phrase “Wiping the Shame Away” in pink. These towels serve a practical purpose while also offering a symbolic gesture of relief, release, and renewal from the intense feelings of shame experienced by many sex workers.
Photographs of anonymous models interacting with the installation are used to further document and explore its narrative.
Image Credits:
Photography by Isabel MacCarthy and Corey Bartle-Sanderson
Exhibited:
Online
The Purge Series of digital renders blends the practicality of hospital urinals with the opulence of high-status chairs, resulting in a chair-toilet amalgamation. Unlike the portable commode chairs commonly seen in healthcare settings, these sculptures are weighty, lacking wheels, and adorned with intricate detailing, fusing necessity and prestige.
This juxtaposition reflects on the universal experiences of illness, injury, disability, and mortality, transcending societal divides of wealth and status.
By merging objects associated with healthcare and comfort with those symbolising affluence and privilege, the series encourages viewers to delve into themes of accessibility, healthcare, and social stratification.
The use of digital renders marks the beginning of the artist’s creative process. Artworks are not physically realised until a final render is produced. In this way, the digital renders serve as preliminary sketches, guiding the realisation of the final artwork.
Exhibited:
Online
The Purge Series of digital renders blends the practicality of hospital urinals with the opulence of high-status chairs, resulting in a chair-toilet amalgamation. Unlike the portable commode chairs commonly seen in healthcare settings, these sculptures are weighty, lacking wheels, and adorned with intricate detailing, fusing necessity and prestige.
This juxtaposition reflects on the universal experiences of illness, injury, disability, and mortality, transcending societal divides of wealth and status. By merging objects associated with healthcare and comfort with those symbolising affluence and privilege, the series encourages viewers to delve into themes of accessibility, healthcare, and social stratification.
The use of digital renders marks the beginning of the artist’s creative process. Artworks are not physically realised until a final render is produced. In this way, the digital renders serve as preliminary sketches, guiding the realisation of the final artwork.
Exhibited:
Allow Cookies, Kupfer Project, London, UK
14th – 29th July 2023
As Seen By, RIMOWA, Kant Garage, Berlin, DE
10th – 14th November 2022
Travel Light, a commissioned work by RIMOWA, delves into themes of freedom, ownership and material desire through a combination of mechanical sculpture and performance.
This installation repurposes a signature lightweight suitcase from the luxury luggage manufacturer into a non-functional sculpture, complete with a heavy-duty shredder. By transforming this symbol of strength when travelling into a statement on vulnerability, the artwork challenges conventional perceptions of protection and invites viewers to reconsider their relationship with material goods.
During the performance activation, opulent attire, such as a mini black dress and a diamond necklace, undergoes systematic shredding and dismantling. This act serves as a metaphor for liberation from material possessions, prompting contemplation on societal attitudes towards ownership and greed.
By shifting the function of the suitcase from “protection” to “destruction,” Travel Light invites viewers to delve into the concept of freedom, particularly affecting those who face barriers to mobility. The transparent panel on the luggage offers a visual window into the destruction, fostering reflection on consumerism.
Through this work, audiences are confronted with the complexities of travel and societal pressures surrounding ownership, urging them to adopt a lighter, more mindful approach to personal property and the pursuit of status.
Film Credits:
Photography of Direction by Stanley Everest
Project Assistance by Lily Ying Kemp
Exhibited:
Allow Cookies, Kupfer Project, London, UK
14th – 29th July 2023
As Seen By, RIMOWA, Kant Garage, Berlin, DE
10th – 14th November 2022
Travel Light, a commissioned work by RIMOWA, delves into themes of freedom, ownership and material desire through a combination of mechanical sculpture and performance.
This installation repurposes a signature lightweight suitcase from the luxury luggage manufacturer into a non-functional sculpture, complete with a heavy-duty shredder. By transforming this symbol of strength when travelling into a statement on vulnerability, the artwork challenges conventional perceptions of protection and invites viewers to reconsider their relationship with material goods.
During the performance activation, opulent attire, such as a mini black dress and a diamond necklace, undergoes systematic shredding and dismantling.
This act serves as a metaphor for liberation from material possessions, prompting contemplation on societal attitudes towards ownership and greed.
By shifting the function of the suitcase from “protection” to “destruction,” Travel Light invites viewers to delve into the concept of freedom, particularly affecting those who face barriers to mobility. The transparent panel on the luggage offers a visual window into the destruction, fostering reflection on consumerism.
Through this work, audiences are confronted with the complexities of travel and societal pressures surrounding ownership, urging them to adopt a lighter, more mindful approach to personal property and the pursuit of status.
Film Credits:
Photography of Direction by Stanley Everest
Project Assistance by Lily Ying Kemp
Exhibited:
CORP, The Residency Gallery, London, UK
24th September – 23rd October 2022
At Work On Display is a photographic installation capturing the performative response of the At Work chair sculpture, documented in collaboration with photographer Paul Phung. Documenting three distinct stages of performance activation, the black and white photographs depict the gradual progression of exhaustion experienced by the participant immersed in office work.
Derived from the original 1930s mass-produced Brno chair by architect Ludwig Mies van Der Rohe, the At Work chair is a meticulously handcrafted modification belonging to the Bow series. Its design mandates its occupant to uncomfortably bend in half to sit, echoing the ancient Chinese custom of Kowtow, symbolising submission and reverence.
In the performance, a laptop placed atop the chair’s base serves as an obstructive table, exacerbating the performer’s discomfort and limiting visibility. As the simulated office worker generates ‘nonsense text’, a tangible reflection of the monotony inherent in modern office life emerges. Positioned on a plinth built with minimal personal space dimensions, the performance space emphasises confinement and restriction.
At Work On Display is a photographic installation capturing the performative response of the At Work chair sculpture, documented in collaboration with photographer Paul Phung. Documenting three distinct stages of performance activation, the black and white photographs depict the gradual progression of exhaustion experienced by the participant immersed in office work.
Derived from the original 1930s mass-produced Brno chair by architect Ludwig Mies van Der Rohe, the At Work chair is a meticulously handcrafted modification belonging to the Bow series. Its design mandates its occupant to uncomfortably bend in half to sit, echoing the ancient Chinese custom of Kowtow, symbolising submission and reverence.
In the performance, a laptop placed atop the chair’s base serves as an obstructive table, exacerbating the performer’s discomfort and limiting visibility. As the simulated office worker generates ‘nonsense text’, a tangible reflection of the monotony inherent in modern office life emerges. Positioned on a plinth built with minimal personal space dimensions, the performance space emphasises confinement and restriction.
Exhibited:
CORP, The Residency Gallery, London, UK
24th September – 23rd October 2022
At Work On Display is a photographic installation capturing the performative response of the At Work chair sculpture, documented in collaboration with photographer Paul Phung. Documenting three distinct stages of performance activation, the black and white photographs depict the gradual progression of exhaustion experienced by the participant immersed in office work.
Derived from the original 1930s mass-produced Brno chair by architect Ludwig Mies van Der Rohe, the At Work chair is a meticulously handcrafted modification belonging to the Bow series. Its design mandates its occupant to uncomfortably bend in half to sit, echoing the ancient Chinese custom of Kowtow, symbolising submission and reverence.
In the performance, a laptop placed atop the chair’s base serves as an obstructive table, exacerbating the performer’s discomfort and limiting visibility. As the simulated office worker generates ‘nonsense text’, a tangible reflection of the monotony inherent in modern office life emerges. Positioned on a plinth built with minimal personal space dimensions, the performance space emphasises confinement and restriction.
The contorted form of the chair exposes the power dynamics entrenched within corporatized society, laying bare the stark reality of well-being within post-capitalist landscapes.
The photographic series draws aesthetic inspiration from Bruce McLean’s Pose Work for Plinths I (1971), offering a commentary on monumental sculptures and challenging traditional notions surrounding the use of plinths in sculpture.
The use of acrylic glass and metal hanging systems in displaying the photographs draws inspiration from the presentation style of property listings in real estate office windows. This integration prompts viewers to critically analyse the dynamics of modern socio-economic landscapes and the intersecting realms of art, commerce, and power.
Image Credits:
Photography by Paul Phung
Exhibited:
SHAPED, V.O Curations, London, UK
14th – 22nd July 2022
SHAPED consists of three chair sculptures, a performative activation, a scent, a soundscape, and a video installation. This series examines the monotonous urban routine of transitioning from work to bar to home experienced by city office workers.
Crafted from designer furniture, the chair sculptures resemble mass-produced chairs but are hand-altered to restrict functionality. The At Work chair, a modification of the 1930s Brno chair, forces occupants into a submissive posture reminiscent of the ancient Chinese custom of Kowtow. The At Bar chair replaces the solid pole of a 2000s Crescent bar stool with a steel spring, mimicking the instability of a night out.
From the Exhaustion series, the At Home chair reinterprets Giotto Stoppino’s 1970s Cobra chair with an inflatable seat that gradually deflates with the weight of the sitter, symbolising irreversible fatigue. All chair sculptures are positioned on 122 cm squared plinths, delineating the minimal amount of personal space. This piece utilises leftover materials reclaimed from larger production runs, demonstrating a shift towards resourcefulness and sustainability in art fabrication, as well as a divergence from conventional mass-production approaches.
Active Breeze, created with incense maker Junior Adesanya, is made with natural oils like pine, rosemary and cedar, yet it emits an industrial odour like artificial fresheners, evoking attempts to mask undesirable smells.
Angel Landscape, a soundscape made in collaboration with singer and songwriter Magnus Brandt, combines field recordings of London’s frenetic traffic and chatter with digital sounds, all heavily filtered to create the illusion of subdued white noise.
The 30-minute performance of SHAPED, choreographed by Olive Hardy, is a take office workers’ daily routine, where three performers activate the sculptural “chairs” of At Work, At Bar, and At Home, accompanied by a live soundscape. The performers portray characters based on their assigned chair and rotate as if on autopilot to enact the repetitive daily routine. As they become adjusted to the new environments, they carry their inhabited discomfort with them, causing disarray and chaos.
Metropolitan Rhythm is a video installation, an extension of the live performance. In this 10-minute piece, everyday movements of three performers are made absurd by the obscurely designed chairs. The landscape footage is split into three portrait sections, tailored to one single chair if viewed individually, but watched in tandem reveal how each performers’ movement corresponds.
Exhibition Team:
Choreography by Olive Hardy
Graphic Design by Zanis Mivreniks for DATEAGLE STUDIO
Performance by Izaak Brandt, Priscilla Gomez and Michael Shogbolu
Photography (behind-the-scenes) by Taha Izzi
Photography (creative) by Paul Phung
Scent by Junior Adesanya
Sound by Magnus Brandt
Film Credits:
Directed and Produced by Hongxi Li
Graphic Design by Zanis Mivreniks
Lighting by Ian Blackburn
Movement Direction by Olive Hardy
Performance by Izaak Brandt, Priscilla Gomez, Michael Shogbolu
Photography of Direction by Harris Alvi
Sound by Magnus Brandt
Colour Grading byThomas Kumelling
Exhibited:
SHAPED, V.O Curations, London, UK
14th – 22nd July 2022
SHAPED consists of three chair sculptures, a performative activation, a scent, a soundscape, and a video installation. This series examines the monotonous urban routine of transitioning from work to bar to home experienced by city office workers.
Crafted from designer furniture, the chair sculptures resemble mass-produced chairs but are hand-altered to restrict functionality. The At Work chair, a modification of the 1930s Brno chair, forces occupants into a submissive posture reminiscent of the ancient Chinese custom of Kowtow. The At Bar chair replaces the solid pole of a 2000s Crescent bar stool with a steel spring, mimicking the instability of a night out.
From the Exhaustion series, the At Home chair reinterprets Giotto Stoppino’s 1970s Cobra chair with an inflatable seat that gradually deflates with the weight of the sitter, symbolising irreversible fatigue. All chair sculptures are positioned on 122 cm squared plinths, delineating the minimal amount of personal space. This piece utilises leftover materials reclaimed from larger production runs, demonstrating a shift towards resourcefulness and sustainability in art fabrication, as well as a divergence from conventional mass-production approaches.
Active Breeze, created with incense maker Junior Adesanya, is made with natural oils like pine, rosemary and cedar, yet it emits an industrial odour like artificial fresheners, evoking attempts to mask undesirable smells.
Angel Landscape, a soundscape made in collaboration with singer and songwriter Magnus Brandt, combines field recordings of London’s frenetic traffic and chatter with digital sounds, all heavily filtered to create the illusion of subdued white noise.
The 30-minute performance of SHAPED, choreographed by Olive Hardy, is a take office workers’ daily routine, where three performers activate the sculptural “chairs” of At Work, At Bar, and At Home, accompanied by a live soundscape. The performers portray characters based on their assigned chair and rotate as if on autopilot to enact the repetitive daily routine. As they become adjusted to the new environments, they carry their inhabited discomfort with them, causing disarray and chaos.
Metropolitan Rhythm is a video installation, an extension of the live performance. In this 10-minute piece, everyday movements of three performers are made absurd by the obscurely designed chairs. The landscape footage is split into three portrait sections, tailored to one single chair if viewed individually, but watched in tandem reveal how each performers’ movement corresponds.
Exhibition Team:
Choreography by Olive Hardy
Graphic Design by Zanis Mivreniks for DATEAGLE STUDIO
Performance by Izaak Brandt, Priscilla Gomez and Michael Shogbolu
Photography (behind-the-scenes) by Taha Izzi
Photography (creative) by Paul Phung
Scent by Junior Adesanya
Sound by Magnus Brandt
Film Credits:
Directed and Produced by Hongxi Li
Graphic Design by Zanis Mivreniks
Lighting by Ian Blackburn
Movement Direction by Olive Hardy
Performance by Izaak Brandt, Priscilla Gomez, Michael Shogbolu
Photography of Direction by Harris Alvi
Sound by Magnus Brandt
Colour Grading byThomas Kumelling
Exhibited:
Dream Rich, Harlesden High Street, London, UK
14th April – 10th May 2022
Dream Rich delves into the allure of money using sculpture, stickers, and wall-based works, exploring how the desire for wealth often surpasses its worth. The exhibition took place in a former bookmaker’s space in Harlesden, a financially disadvantaged district of London.
Casinos promise riches, but the pursuit can lead to a downward spiral. This series exposes the deceptive nature of casinos, revealing the ephemeral nature of luck, especially when manipulated by corporate interests.
During the exhibition, visitors were gifted a sticker featuring a cherry and the exhibitions’ name, replacing the typical large neon signs usually seen outside casino shops. This inconspicuous sticker subverts conventional gambling iconography, setting a tone of understatement and serving as a reminder that the dream of wealth is itself a dream—one that is often romanticised and glorified.
The centrepiece, Slot Chair, disrupts the traditional mass-produced gambling seat with a handmade unstable steel spring, evoking a sense of danger and uncertainty. Casino seats are designed to keep the individual firmly anchored to the machine in order to be sucked into the game. However, the chair eliminates all balance since it threatens to topple the sitter.
On the walls are six cash out tickets, including Hot Chance and Mega Joker, the titles of which refer to the names of the slot machines the artist played. Although these tickets appear to be the artist’s winning tickets from the neighbouring casino, they represent the reality of gambling losses since they only show the amount won instead of the total loss. Despite their framing as artefacts, they emphasise the randomness of luck and serve as a reminder of time passing due to their clockwise placing, contrasting with the timeless atmosphere of casinos.
Through the distortion of familiar symbols and objects, Dream Rich exposes the unconscious forces shaping the capitalist system. This body of work scrutinises the blurred line between risk and reward, interrogating the hypnotic allure and manipulation inherent in the gambling industry.
Exhibited:
Dream Rich, Harlesden High Street, London, UK
14th April – 10th May 2022
Dream Rich delves into the allure of money using sculpture, stickers, and wall-based works, exploring how the desire for wealth often surpasses its worth. The exhibition took place in a former bookmaker’s space in Harlesden, a financially disadvantaged district of London.
Casinos promise riches, but the pursuit can lead to a downward spiral. This series exposes the deceptive nature of casinos, revealing the ephemeral nature of luck, especially when manipulated by corporate interests.
During the exhibition, visitors were gifted a sticker featuring a cherry and the exhibitions’ name, replacing the typical large neon signs usually seen outside casino shops.
This inconspicuous sticker subverts conventional gambling iconography, setting a tone of understatement and serving as a reminder that the dream of wealth is itself a dream—one that is often romanticised and glorified.
The centrepiece, Slot Chair, disrupts the traditional mass-produced gambling seat with a handmade unstable steel spring, evoking a sense of danger and uncertainty. Casino seats are designed to keep the individual firmly anchored to the machine in order to be sucked into the game. However, the chair eliminates all balance since it threatens to topple the sitter.
On the walls are six cash out tickets, including Hot Chance and Mega Joker, the titles of which refer to the names of the slot machines the artist played. Although these tickets appear to be the artist’s winning tickets from the neighbouring casino, they represent the reality of gambling losses since they only show the amount won instead of the total loss. Despite their framing as artefacts, they emphasise the randomness of luck and serve as a reminder of time passing due to their clockwise placing, contrasting with the timeless atmosphere of casinos.
Through the distortion of familiar symbols and objects, Dream Rich exposes the unconscious forces shaping the capitalist system. This body of work scrutinises the blurred line between risk and reward, interrogating the hypnotic allure and manipulation inherent in the gambling industry.
Exhibited:
Mudlark, Generation and Display, London, UK
16th June – 3rd July 2022
The sculpture presents a reinterpretation of the traditional school chair with a pronounced curved back that serves as a commentary on the constant demands of academia. Drawing inspiration from China’s exam-driven educational structure, it prompts the hypothetical sitter to hunch over the desk, symbolising relentless study.
In the early stages of the project, the artist performed a series of concise performances titled Reading, in which the artist read on the chair, and Napping, in collaboration with fashion brand VeniceW, during which the artist napped on the chair. These were intended to tap into the artist’s high school memories. Subsequently, the artist invited the public to participate in the artwork by adding graffiti to the desk’s surface. This collaborative process resulted in a diverse collection of school experiences and cultivated a communal narrative within the project.
Embedded within this piece is a nostalgic reflection, encapsulating not just personal recollections but also broader societal experiences linked to education. By involving participants in a collective contemplation of the educational journey, it prompts consideration of the lasting impact of institutional frameworks and the shaping of individual identities.
Exhibited:
Mudlark, Generation and Display, London, UK
16th June – 3rd July 2022
The sculpture presents a reinterpretation of the traditional school chair with a pronounced curved back that serves as a commentary on the constant demands of academia. Drawing inspiration from China’s exam-driven educational structure, it prompts the hypothetical sitter to hunch over the desk, symbolising relentless study.
In the early stages of the project, the artist performed a series of concise performances titled Reading, in which the artist read on the chair, and Napping, in collaboration with fashion brand VeniceW, during which the artist napped on the chair. These were intended to tap into the artist’s high school memories.
Subsequently, the artist invited the public to participate in the artwork by adding graffiti to the desk’s surface. This collaborative process resulted in a diverse collection of school experiences and cultivated a communal narrative within the project.
Embedded within this piece is a nostalgic reflection, encapsulating not just personal recollections but also broader societal experiences linked to education. By involving participants in a collective contemplation of the educational journey, it prompts consideration of the lasting impact of institutional frameworks and the shaping of individual identities.
Exhibited:
Online
The Uncertainty series of digital renders transforms the familiar chair into a symbol of unpredictability. Through a seemingly straightforward alteration—replacing its stable support pole with a large spring—the chair becomes full of uncertainty, with its eventual tilt direction upon being sat on now entirely indeterminate. In this transformation, the chair mirrors the essence of our daily lives, teeming with unknown variables and unexpected turns.
This exploration encourages viewers to reflect on their own perceptions of ambiguity. While some may perceive uncertainty as a daunting threat, others may embrace it as an exhilarating aspect of life. The incorporation of the spring mechanism prompts reflection on the nature of certainty and human responses to the enigmatic forces that shape our experiences.
The digital renders blur the boundaries between reality and fiction, challenging viewers’ perceptions. The hyper-realistic portrayal of the chairs can lead to confusion regarding their material existence.
The use of digital renders marks the beginning of the artist’s creative process. Artworks are not physically realised until a final render is produced. In this way, the digital renders serve as essential preliminary sketches, guiding the realisation of the final artwork.
Exhibited:
Online
The Uncertainty series of digital renders transforms the familiar chair into a symbol of unpredictability. Through a seemingly straightforward alteration—replacing its stable support pole with a large spring—the chair becomes full of uncertainty, with its eventual tilt direction upon being sat on now entirely indeterminate. In this transformation, the chair mirrors the essence of our daily lives, teeming with unknown variables and unexpected turns.
This exploration encourages viewers to reflect on their own perceptions of ambiguity. While some may perceive uncertainty as a daunting threat, others may embrace it as an exhilarating aspect of life. The incorporation of the spring mechanism prompts reflection on the nature of certainty and human responses to the enigmatic forces that shape our experiences.
The digital renders blur the boundaries between reality and fiction, challenging viewers’ perceptions. The hyper-realistic portrayal of the chairs can lead to confusion regarding their material existence.
The use of digital renders marks the beginning of the artist’s creative process. Artworks are not physically realised until a final render is produced. In this way, the digital renders serve as essential preliminary sketches, guiding the realisation of the final artwork.
Exhibited:
Online
The Exhaustion series of digital renders reimagines the ordinary chair as a symbol of fatigue. This is achieved through a simple alteration: replacing the chair’s conventional seat with an air cushion. The hypothetical activation of this cushion, causing it to gradually deflate under the weight of a potential sitter, evokes a representation of irreversible exhaustion.
The use of digital renders marks the beginning of the artist’s creative process. Artworks are not physically realised until a final render is produced. In this way, the digital renders serve as essential preliminary sketches, guiding the realisation of the final artwork.
Exhibited:
Online
The Exhaustion series of digital renders reimagines the ordinary chair as a symbol of fatigue. This is achieved through a simple alteration: replacing the chair’s conventional seat with an air cushion. The hypothetical activation of this cushion, causing it to gradually deflate under the weight of a potential sitter, evokes a representation of irreversible exhaustion.
The use of digital renders marks the beginning of the artist’s creative process. Artworks are not physically realised until a final render is produced. In this way, the digital renders serve as essential preliminary sketches, guiding the realisation of the final artwork.
Exhibited:
Online
The Constraint series of digital renders presents the ordinary chair as a symbol of constraint and limitation. While chairs are typically associated with comfort and support, the chairs depicted in this series evoke feelings of confinement. They occupy space in a way that restricts access to the potential sitter’s body, creating an uncomfortable relationship between the human form and the chair.
This series encourages reflection on the relationship between physical space and human experience. By altering the expected function of the chair, these renders prompt viewers to reconsider how everyday objects shape our sense of comfort and confinement. The contrast between the chair’s intended purpose and its perceived limitations offers insight into the impact of objects on our interactions with our environment.
Additionally, the series explores themes of control and autonomy. Through the depiction of chairs that impose restrictions, the artwork sparks contemplation on power dynamics and how societal structures influence individual agency. Viewers are encouraged to consider the broader implications of societal norms and the constraints they place on personal freedom and expression.
The use of digital renders marks the beginning of the artist’s creative process. Artworks are not physically realised until a final render is produced. In this way, the digital renders serve as essential preliminary sketches, guiding the realisation of the final artwork.
Exhibited:
Online
The Constraint series of digital renders presents the ordinary chair as a symbol of constraint and limitation. While chairs are typically associated with comfort and support, the chairs depicted in this series evoke feelings of confinement. They occupy space in a way that restricts access to the potential sitter’s body, creating an uncomfortable relationship between the human form and the chair.
This series encourages reflection on the relationship between physical space and human experience. By altering the expected function of the chair, these renders prompt viewers to reconsider how everyday objects shape our sense of comfort and confinement.
The contrast between the chair’s intended purpose and its perceived limitations offers insight into the impact of objects on our interactions with our environment.
Additionally, the series explores themes of control and autonomy. Through the depiction of chairs that impose restrictions, the artwork sparks contemplation on power dynamics and how societal structures influence individual agency. Viewers are encouraged to consider the broader implications of societal norms and the constraints they place on personal freedom and expression.
The use of digital renders marks the beginning of the artist’s creative process. Artworks are not physically realised until a final render is produced. In this way, the digital renders serve as essential preliminary sketches, guiding the realisation of the final artwork.
Exhibited:
Online
The Bow series of digital renders marks the first iteration of the ‘Chairs’ project, aiming to investigate various bodily discomforts through chair modifications. This series centres on bending the back of the chair to a specific angle, which invites viewers to envision themselves curving their backs when considering sitting on them. This curvature evokes a sense of unease.
The series title, ‘Bow,’ holds multiple meanings. Beyond its association with politeness, particularly in Asian culture where bowing denotes respect, it also conveys notions of obedience and hierarchy. Bowing may signify submission to authority or conformity to social standards. In particular, the term references the kowtow custom prevalent in East Asian cultures, where individuals bow deeply as a gesture of reverence and submission, often to show respect to authority figures or express humility.
This series encourages exploration of the physical and psychological impacts of conformity. Through the design of chairs that prescribe a specific posture, the artwork prompts reflection on how external structures shape behaviour and posture. This exploration extends beyond discomfort to address broader themes of power dynamics.
The use of digital renders marks the beginning of the artist’s creative process. Artworks are not physically realised until a final render is produced. In this way, the digital renders serve as essential preliminary sketches, guiding the realisation of the final artwork.
Exhibited:
Online
The Bow series of digital renders marks the first iteration of the ‘Chairs’ project, aiming to investigate various bodily discomforts through chair modifications. This series centres on bending the back of the chair to a specific angle, which invites viewers to envision themselves curving their backs when considering sitting on them. This curvature evokes a sense of unease.
The series title, ‘Bow,’ holds multiple meanings. Beyond its association with politeness, particularly in Asian culture where bowing denotes respect, it also conveys notions of obedience and hierarchy. Bowing may signify submission to authority or conformity to social standards.
In particular, the term references the kowtow custom prevalent in East Asian cultures, where individuals bow deeply as a gesture of reverence and submission, often to show respect to authority figures or express humility.
This series encourages exploration of the physical and psychological impacts of conformity. Through the design of chairs that prescribe a specific posture, the artwork prompts reflection on how external structures shape behaviour and posture. This exploration extends beyond discomfort to address broader themes of power dynamics.
The use of digital renders marks the beginning of the artist’s creative process. Artworks are not physically realised until a final render is produced. In this way, the digital renders serve as essential preliminary sketches, guiding the realisation of the final artwork.
Exhibited:
NSC1.0:
Producing Future Homes and Communities, Tate Modern (Tate Exchange), London, UK
10th February 2018
NSC2.0:
Control the Virus Vol 01, DATEAGLE ART, Online
1st April 2019
Degree Show, Chelsea College of Art, UAL, London, UK
15th – 23rd June 2018
Early Work in Futurism, Innovation Space, Shanghai, CN
3rd Aug – 2nd September 2019
The NSC (New Sky CIty) project encompasses a newspaper (NSC 1.0) and a video installation (NSC 2.0), envisioning a dystopian society set in the year 2117 and speculating about the potential trajectory of humanity’s evolution. Utilising analogue and digital design to construct an imaginary world, the project paints a grim portrait of humankind’s post-apocalyptic future.
The project is inspired by Sky City, a planned skyscraper in Changsha, China, intended to be the tallest in the world. However, protests over environmental issues stopped pre-construction activities, leaving the project at a standstill with its foundations repurposed as a fish farm. Despite this, Sky City’s vision sparks the speculative exploration undertaken in the NSC project, where the artist reimagines its realisation for the future.
NSC 1.0 is the artist’s first piece of sci-fi fiction written as a newspaper reporter’s style, printed in mass as a newspaper and distributed to the public in an event at Tate Modern Museum. In the speculative reality about which the artist writes, society has veered to an extreme driven by materialism and hedonism.
With natural resources depleted and the earth reduced to an uninhabitable wasteland, humans are confined to preservation tanks within towering skyscrapers. Inside these structures, inhabitants exist solely within artificially constructed virtual environments, cut off from the physical world. Their interactions are confined to digital projections, offering a sanitised reality devoid of physical pain and submerged in virtual perfection.
NSC 2.0 is a 3D animation bringing the vision of NSC 1.0 to life. For this iteration, the artist created a green screen water tank to film real models under the water and integrate them into the digital world. The animation is projected as a video installation requiring three walls, using projection mapping to span across an entire room. The installation aims to provide an immersive experience, allowing viewers to step inside the imagined world.
NSC 2.0 Credits:
Directed and Produced by Hongxi Li
FXS Makeup by Hannah O’Donnell
Performance by Chris Powell and Natalie Nahyun Seo
Hand Performance by Darius Ahmadian and GaEun Park
Voiceover by Melyssa Azevedo
Sound by Magnus Brandt
Exhibited:
NSC1.0:
Producing Future Homes and Communities, Tate Modern (Tate Exchange), London, UK
10th February 2018
NSC2.0:
Control the Virus Vol 01, DATEAGLE ART, Online
1st April 2019
Degree Show, Chelsea College of Art, UAL, London, UK
15th – 23rd June 2018
Early Work in Futurism, Innovation Space, Shanghai, CN
3rd Aug – 2nd September 2019
The NSC (New Sky CIty) project encompasses a newspaper (NSC 1.0) and a video installation (NSC 2.0), envisioning a dystopian society set in the year 2117 and speculating about the potential trajectory of humanity’s evolution. Utilising analogue and digital design to construct an imaginary world, the project paints a grim portrait of humankind’s post-apocalyptic future.
The project is inspired by Sky City, a planned skyscraper in Changsha, China, intended to be the tallest in the world. However, protests over environmental issues stopped pre-construction activities, leaving the project at a standstill with its foundations repurposed as a fish farm.
Despite this, Sky City’s vision sparks the speculative exploration undertaken in the NSC project, where the artist reimagines its realisation for the future.
NSC 1.0 is the artist’s first piece of sci-fi fiction written as a newspaper reporter’s style, printed in mass as a newspaper and distributed to the public in an event at Tate Modern Museum. In the speculative reality about which the artist writes, society has veered to an extreme driven by materialism and hedonism. With natural resources depleted and the earth reduced to an uninhabitable wasteland, humans are confined to preservation tanks within towering skyscrapers. Inside these structures, inhabitants exist solely within artificially constructed virtual environments, cut off from the physical world. Their interactions are confined to digital projections, offering a sanitised reality devoid of physical pain and submerged in virtual perfection.
NSC 2.0 is a 3D animation bringing the vision of NSC 1.0 to life. For this iteration, the artist created a green screen water tank to film real models under the water and integrate them into the digital world. The animation is projected as a video installation requiring three walls, using projection mapping to span across an entire room. The installation aims to provide an immersive experience, allowing viewers to step inside the imagined world.
NSC 2.0 Credits:
Directed and Produced by Hongxi Li
FXS Makeup by Hannah O’Donnell
Performance by Chris Powell and Natalie Nahyun Seo
Hand Performance by Darius Ahmadian and GaEun Park
Voiceover by Melyssa Azevedo
Sound by Magnus Brandt
Exhibited:
Sweatshop & Dream, SanDao Gallery, Xiamen, CN
4th – 7th July 2014
Sweatshop & Dream is an installation that transforms the entire gallery space into a darkroom, responding to the harsh realities of sweatshop labour.
The artist was inspired by the tragic suicides at Foxconn factories, which exposed the deplorable working conditions in Chinese factories. These included requiring workers to seek permission for bathroom breaks, thus depriving them of their basic human rights.
Along with collecting numerous reports on Foxconn, the artist also visited small factories in her hometown of Xiamen, China, taking photographs, interviewing labourers, and collecting first-hand information about the cramped spaces, poor lighting, and extreme temperatures.
In the exhibition space, page-by-page copies of the research materials collected during this project are sealed and displayed in transparent plastic bags. As a result of the unsettling darkness, visitors were asked to wear headlamps in order to see the exhibition and read the research materials.
The exhibition space ends with an installation of 20 toilets stacked into a mountain and surrounded by heating lamps. Tin foil covers the walls, reflecting the red heat lamps and creating a furnace-like atmosphere. The overabundance of toilets reflects the excessive number of workers, representing neglect and unwelcomeness.
Sweatshop & Dream draws attention to the human cost behind the global manufacturing industry, emphasising the ethical implications of our consumption habits. The installation reveals the mechanisms of exploitation and systemic control and expresses a strong interest in the inhumane management systems of assembly line factories.
Exhibited:
Sweatshop & Dream, SanDao Gallery, Xiamen, CN
4th – 7th July 2014
Sweatshop & Dream is an installation that transforms the entire gallery space into a darkroom, responding to the harsh realities of sweatshop labour.
The artist was inspired by the tragic suicides at Foxconn factories, which exposed the deplorable working conditions in Chinese factories. These included requiring workers to seek permission for bathroom breaks, thus depriving them of their basic human rights.
Along with collecting numerous reports on Foxconn, the artist also visited small factories in her hometown of Xiamen, China, taking photographs, interviewing labourers, and collecting first-hand information about the cramped spaces, poor lighting, and extreme temperatures.
In the exhibition space, page-by-page copies of the research materials collected during this project are sealed and displayed in transparent plastic bags. As a result of the unsettling darkness, visitors were asked to wear headlamps in order to see the exhibition and read the research materials.
The exhibition space ends with an installation of 20 toilets stacked into a mountain and surrounded by heating lamps. Tin foil covers the walls, reflecting the red heat lamps and creating a furnace-like atmosphere. The overabundance of toilets reflects the excessive number of workers, representing neglect and unwelcomeness.
Sweatshop & Dream draws attention to the human cost behind the global manufacturing industry, emphasising the ethical implications of our consumption habits. The installation reveals the mechanisms of exploitation and systemic control and expresses a strong interest in the inhumane management systems of assembly line factories.